The Dark Side of Gaming

Dr. WANDA GREGORY

 


Wanda Gregory, PhD teaches courses in media studies and interactive media design. She was founding director of the Center for Serious Play and has worked extensively in the media industry for such companies as Corbis Corporation, Sierra Online, Wizards of the Coast, Hasbro, Xbox Live, along with several game start ups. Dr. Gregory has a M.B.A. from the University of Washington Foster School of Business, a M.A. in Communications from the University of Washington and a PhD from University College Dublin where her research was situated at the intersection of games studies, education, and medical informatics. She has served as an advisor and on the board of trustees for organizations including: Cornish School of the Arts, On the Boards, Powerful Voices and Reel Girls. She is a formative advisor for several technology and educational startups.

 

CENTERING WISDOM

  1. Reflection: How does the narrative of violent video games lead to violent people leave out the complexities of game culture and gender?

  2. Reflection: What are some of the reasons the video games are still coded almostly exclusively masculine, leading coded feminine games or non-video games to be less visibly mainstream?

  3. Activity: Discuss the ethical side of games which profit off storylines of violence, historical or falsified. What would be the benefits of these games? What would be the negative effects?

 

CHECK OUT THESE LINKS

Video Games: More Women Play Now than Teenage Boys Links to an external site.

White Supremacy is Metastasizing-in Video Games

Why Board Games Bring Out the Worst in US Links to an external site.